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- Subject: Re: "Game Development With LUA" book
- From: Andreas Rönnquist <andreas.ronnquist@...>
- Date: Tue, 12 Sep 2006 16:51:17 +0200
Robert Osfield wrote:
The only little hickup was that I never found a good tour of how to do
thorough C++ and Lua integration, this took reading online source
code, and spending time thinking about how to integrate the two and
experimenting with code.
Game Programming Gems 6 has a few nice chapters on Lua, specically
Chapter 4.2 "Binding C/C++ Objects to Lua" by Waldemar Celes, Luiz
Henrique de Figueiredo and Roberto Ierusalimschy. This is sort of what
I was hoping to get from "Game Development with Lua". Its a bit pricey
just for those chapters but if you're interested in other aspects of the
book it might be worth it.
Thanks everybody for your input! Keep the discussion going! Anyway - I
think I'll pass on that book (the Game Development With LUA one), I am
not very interested in Win32 programming (running Linux myself) - but if
a book holds invaluable information on LUA in an Win32-context one can
often sort it out.
My main interest is the kind of stuff mentioned above - binding C++
objects to LUA - as it is now I use the method of registering functions
one by one - and in those checking for correct amount of indata and
datatypes. Feels rather wrong when coding in C++ - this is what I would
like to avoid - I've got the impression that other methods is availible.
Also I would like to get some knowledge on how to make an optimal
enviroment and interaction C++-code <-> LUA-code avoiding risks of
memory leakage and the likes.
oops, turned out to be quite a rant.
anyway - keep the discussion going - all input is welcome!