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As good as Lua's mem management is, I always adhere to the adage that it's better to have direct control over as much as possible (assuming that the effort to do so isn't prohibitive)...

So I'd say go with your own management...


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On Apr 13, 2005, at 1:26 PM, Jose Marin wrote:


I would like to know your oppinion on let Lua manage
the memory of the game objects (meshes, textures,
sounds, etc).

I was using STL, but I think that Lua manages memory
very well!

So instead of create a custom objects manager, I'm
thinking on let Lua do the job!

What do you think about that?

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