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- Subject: Re: stability issue (how to deal with asynchronous callbacks?)
- From: David Burgess <dburgess@...>
- Date: Tue, 5 Apr 2005 21:42:05 +1000
I have encountered this issue in a completely different application. The
solution for me was rather simple. Sync. your callbacks.
If this does not fit your sound app requirements, I know Adrian has
solved this problem with Lua sound on WIn32 with a rather cool ring
On Apr 5, 2005 9:28 PM, Asko Kauppi <firstname.lastname@example.org> wrote:
> The Lua/SDL_mixer integration is having the following problem:
> Lua runs happily, starts to play a tune ..dam-dam..
> Attaches a callback to get to the rhytm
> Lua continues running..
> --> sdl_mixer gives a C callback -> sdl_mixer module -> Lua call
> Now, the callback probably happens in another thread, or otherwise
> asynchronously to the main loop, running the Lua stack. How do we deal
> with this?
> Should the Lua core be patched to include a "incoming callbacks" queue,
> or something, which other threads could write and the main Lua
> execution thread would read (thus, needing no other synchronization).
> Or do coroutines provide a solution (I think not).
> If the "incoming callbacks queue" solution is suitable, has anyone done
> such already?