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- Subject: Impact of several Lua environments
- From: David Anderson <david.anderson@...>
- Date: Fri, 04 Oct 2002 18:45:11 +0200
I am thinking about implementing Lua in a MUD engine to allow easy
modifications of stuff, and for this I need (read "it would be nice") to
have a separate Lua environment for each object in the game, so that
variables don't conflict.
What is the memory and speed impact of creating several (dozens) Lua
environments? Does memory usage grow proportionally?
Thanks in advance