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>I remember reading that the new versions of Lua will have coroutines and 
>something about this involving some platform specific assembly. Is this 
>still the case? If so, could you share some of the technical details of 
>how you implemented this?

To add to Thatcher Ulrich's explanation, Lua 5.0 will also support *external*
multithread and coroutines, meaning that if your system has those then you
can define a few macros and recompile Lua and have a multithreaded Lua system.