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I have a C++ class, which wraps the lua_state. Some of the class 
member functions are registered as lua functions, so they need to 
be static members. But what if I need to call non-static function 
from a static one? The only thing I have is the lua_state, I have 
no reference to the original object. Is there some easy way of 
storing my custom pointer within the lua_state or is there some 
other solution to this problem?

I'm sorry if this is a stupid question. I'm a lua newbie.



Jen GEnius vládne svým penězům bez omezení!