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On Mon, Oct 15, 2001 at 09:04:33PM -0400, Thatcher Ulrich wrote:
> On Mon, 15 Oct 2001 wrote:
> > We pretty much had every bit of the core (db access, GUI, scene &
> > sprites, events, network, etc) accessible through Lua, and the entire
> > game was about 20,000+ lines of lua codes, including resource
> > settings. It was great.
> Sounds interesting.  Can you tell us more about the game?

Well, the game is an online strategy game set in the 3 kingdoms era
of China. And the first version was in Chinese, that's why we needed
the line input capability. We have server side mainly in Pike, and
client side in C, SDL and Lua, working under win32 and linux.
there'll be more info when we have the English version done.