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> That's exactly what I was looking for, thanks!  I don't know 
> Lua very well so I'm going to have to port it to C (I have 
> some specific output routines that need to be used, I can't 
> just use a regular FILE *) and hope for the best.  Hopefully 
> it should translate fairly cleanly.  Of course, any 
> additional advice is always appreciated =)

I have an updated version now that the link is broken to for some
reason, but in the meantime, if you go to and
go to the Misc. Code section, you'll find my old Lua 4.0 C++ wrapper.
Look for Script::WriteObject() in it.