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The other thing I have considered is a handle based allocator for all
Lua allocations.  The handles would be dereferencable (no Lock()
required).  The biggest advantage is that Lua's heap can become
ultra-fragmented (although it should strive not to, of course), and the
entire heap can be compacted.

There isn't time to investigate this for my current project, but if
anybody has any thoughts, I'd appreciate hearing about them.