every day a new question :)
Supports LUA Object-Oriented-Programming?
e.g. I'm writing the code for a button and I want to clone it to multiple buttons in my graphical enviroment.
The easiest way is to use the power of OOP.
I had tried to register to Lua a C++ function wich handles this all - it works - but it's hardcoded and I would like to change the code of the objects afterwards - with the compiler wich is integrated in my program.
thanks for reply