[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: Re: lua in high performance apps
- From: "John Belmonte" <jvb@...>
- Date: Tue, 17 Apr 2001 12:05:30 +0900
Steve Williams wrote:
> Th AI in RTS games is not usually executed every frame. The AI is
> updated every ten frames or so or spread out over a couple of frames. So
> it's still real-time, but a slower form of real-time.
Steve Dekorte's original post was specifically talking about updating every
frame / every other frame.
In an RTS with "background AI" like you mentioned, if the AI stalls for a
frame or so for a gc cycle it's no big deal. That's different from a
real-time system with hard deadlines which is the case with my project, and
possibly what Steve meant by "high-performance app".
The good news is that while this may be a place Lua can't go right now, it's
mainly a limitation of the implementation rather than the spec.