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- Subject: Re: Error when including lua.h / VC++ 6
- From: Luiz Henrique de Figueiredo <lhf@...>
- Date: Mon, 2 Apr 2001 21:42:56 -0300 (EST)
>When I first included just <lua.h> in my project, I got an "... uses
>undefined struct lua_State" error. When I check lua.h this made sense,
>because there was only a "typedef lua_State struct lua_State" and the
>struct itself was not defined in any of the four include files (lua.h,
>lualib.h, luadebug.h, lauxlib.h).
This is correct and as should be. Lua clients should only use *pointers*
to lua_State and so there is no need for them to see the *definition* of
Are you defining variables of type lua_State insted of lua_State* ?
As far as I know, Lua compiles *unmodified* with VC++ 6.
The binaries in our site were generated from *unmodified* sources.
Perhaps you should look at the project files in