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- Subject: Re: Can Lua be used for massive online games
- From: "Joshua Ritter" <ritterjoshua@...>
- Date: Mon, 29 Jan 2001 13:27:22 -0600
I'm another game developer here...
I have the artists rather worked up about Lua... they can't stand having
_everything_ from a functional side depend on some coder type... initial
tests show that they could "get" lua.. which will make everybody's life and
our games better...
We have looked at Java, Python, and Lua for scripting... it seems only Lua
keeps in mind that it is a scripting language... and congratulations on that
PS: I must say that the coroutines/microthreads are something I am _very_
----- Original Message -----
From: "Steve Dekorte" <email@example.com>
To: "Multiple recipients of list" <firstname.lastname@example.org>
Sent: Monday, January 29, 2001 12:35 PM
Subject: Re: Can Lua be used for massive online games
> Dan Joergensen wrote:
> > I'm currently investigating the use of Lua script for massive online 3D
> > games... Does anyone have solid statement...
> Lua with cooroutines would be ideal for the server side and if you
> need a client side lua technology with 3d graphics, check out