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Sebby wrote:
> One of the issues is the fact that Lua numerial format is double
> precision floats. This isn't a problem on PC and DC. But PS2 is
> optimized for single precision and often uses software emulation for
> double precision. So i'll have to see if there is a way to get Lua to
> use single precision to avoid arithmetic slowdowns on PS2.

that's one of the things i would like to see in the future, an easy way of switching from double to

Ignacio Castano