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- Subject: RE: Lua 4.0
- From: Paul Bleisch <pbleisch@...>
- Date: Tue, 29 Aug 2000 09:42:07 -0500
Just to clarify this quote a little more. I remember making
the quote, just not when...
I do still use Lua (it is central to our real-time cinematics
system here) and I still prefer Lua to C++ in general. I pretty
much prefer anything (including ANSI C when possible) to C++.
Unfortunately, as others have mentioned, one still finds cases
where C++ is the most non-square peg for a round hole.
Has Luiz has said, no flame wars please.
> -----Original Message-----
> From: Luiz Henrique de Figueiredo [mailto:firstname.lastname@example.org]
> Sent: Saturday, August 26, 2000 2:10 PM
> To: Multiple recipients of list
> Subject: Re: Lua 4.0
> >By the way, in lua 3.2 lua_dostring() takes a
> >char * instead of a const char *. This necessitates some
> ugly casts in
> >the client code. Will this be fixed in lua 4.0?
> All strings in the C API have been changed to const char * in 4.0.
> See 4.0 alpha for a try run.
> I guess the casts you mention are only necessary in C++, but
> Lua has a C API.
> I can't resist a quote from our quotes page:
> "I use Lua because I like the language more than C++."
> -- Paul Bleisch, in rec.games.programmer.
> (I'm sorry, I don't mean to star a flame war.)