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Thomas wrote:

>Other than the thread switch over-head, putting it together this way
>doesn't incur any performance over head.  Even then you can stagger
>each script's time slice, so that you don't do 10 thread switchs per
>update.  I've load-tested it with 50+ scripts running various tasks in
>the background and the time required to switch between them is fairly

Did you profile the memory footprint of your lua states running an
average sized lua code? I would be interested in rogh figures how
much memory a lua state consumes.