[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: RE: Managing states
- From: Luiz Henrique de Figueiredo <lhf@...>
- Date: Thu, 10 Feb 2000 16:43:14 -0200 (EDT)
>From firstname.lastname@example.org Thu Feb 10 15:14:09 2000
>From: Jim Mathies <email@example.com>
>What about a multithreaded version of Lua? Is that on the horizon?
Yes, the next version of Lua will be multi-state in the sense that all API
functions will take an explicit state as their first argument.
So, it'll be ready for use in multithreaded applications.
However, how to do multithreading is beyond ANSI C, which is all that our
implementation claims (and wants) to be.
An alpha version should be out soon.