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> I am using LUA in my game...One of my classes registers one of its
> methods, Add(), with LUA, so that it can be called by LUA. I have
> reduced my Add() method to simply doing a myvector.push_back(5),
> myvector is a private variable in my class, vector<int> myvector. Am I
> supposed to be using LUA differently with c++?

you can try using "tolua" for binding your classes and methods to Lua.

-- waldemar