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- Subject: Game oriented usage of Lua?
- From: Jeroen Janssen <japj@...>
- Date: Wed, 26 May 1999 16:21:19 +0200
I was wondering what the most/best used method of using Lua in a game
engine is/could be.
do you call several lua scripts & functions from C/C++ when entering a
specific gamestate? (thus C/C++ contains you "main-game-loop")
or do you call a lua script that implements a "main-game-loop" (calling Lua
& C/C++ functions in the progress when entering a gamestate)
how far is lua being customized? :
do you use lua "out-of-the-box" or do you add specific features to lua not
available in the normal distributions
(i.e. I know that Grim Fandanga adds some form of tasks to the lua language).
and how about maintaing different lua states? multithreading?