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- Subject: Save the Lua state
- From: "Olaf Razzoli" <olafr@...>
- Date: Wed, 27 Jan 1999 12:11:56 +0100
I'm using Lua in a video game to define scenes behaviour.
When the user save the game to play later, I need to save the Lua state on a
However, the Lua state struct contain a lot of sub-structs dinamically
There is some way to get this?
Thank you very much for any reply!