Thatcher Ulrich |
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My home page is http://tulrich.com
I embedded Lua 3.2 to use for simple configuration and a couple scripts, in the game Soul Ride [1]. The use of Lua and scripting in general was pretty minor in that project though.
I'm experimenting with Lua (among other things) in my game-engine testbed project [2].
There's a Lua SDL binding and example game in that project; see the files section for a download.
I made a patch for Lua 4.0 to implement cooperative multitasking/latent functions, by providing a "yield()" function that exits from a script and allows it to be resumed later. The patch is on the LuaPowerPatches page.
I'm interested in incremental GC for Lua. I have a half-written prototype based on Lua 4.0.
I've proposed a standard for binary modules (really just repackaging some work of Ignacio Castan~o), see LuaBinaryModules.