Enno Rehling

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I am a lead programmer at [Funcom], a computer game developer and publisher in Norway.

While I haven't used Lua in a published game yet, it's my language of choice for embedding script functionality into games, or extending tools.

In my free time, I develop [Eressea], a strategic fantasy play-by-email game that uses Lua heavily for scripting of specialized game code, special events, testing routines and NPC AI scripts.

Thanks to the [luabind] people for making lua so easy to bind, I'm totally in awe of what they've done.


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Edited July 21, 2004 9:16 pm GMT (diff)