// this is not threadsafe
const char* istream_ChunkReader( lua_State *L, void *data, size_t *size )
{
const size_t kBufferSize = 1024;
static char s_buffer[kBufferSize];
std::istream* pis = reinterpret_cast<std::istream*>(data);
if ( !pis )
return NULL;
pis->read( &s_buffer[0], kBufferSize );
*size = pis->gcount();
return s_buffer;
}
// it would be invoked like so:
lua_State* L = some_lua_state;
std::istream& is = some_stream_from_somewhere;
int res = lua_load( L, &istream_ChunkReader, &is, "my chunk name" );