Thomas Wrensch |
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the Pacific [1]. I become interested in Lua when I was looking into scripting languages as part of my Dissertation research into programming of computationally enhanced physcial objects. |
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the Pacific [1]. I become interested in Lua when I was looking into scripting languages as part of my Dissertation research into programming of computationally enhanced physical objects. |
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I've also put up a SituationScheduler page that is a variation a coroutine scheduler I posted to the list some time ago. I think this scheduler is a better fit for many game and simulation systems that don't want the overhead of full multithreading. |
Since then I've used the stand-alone version of Lua for many quick-and-dirty tasks, and found it has some qualities I really like. The most important (to me) are:
I've also put up a SituationScheduler page that is a variation a coroutine scheduler I posted to the list some time ago. I think this scheduler is a better fit for many game and simulation systems that don't want the overhead of full multithreading.
You can out more at my home page [2]. I have a few goodies on a page dedicated to Lua [3] (Out of date now, I will update to Lua 5 soon).