Lua Module Shelve |
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=== Shelve === |
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shelve is a Lua module that transparently encodes Lua values (numbers, strings, booleans and tables) into files. Each stored element is accessible through a key, so you can treat a shelf file like you would treat a regular Lua table. |
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== description == This module performs transparent encoding of Lua values (numbers, strings, booleans and tables) into files. Each stored element is accessible through a key, so you can treat a shelf file like you would treat a regular Lua table. == quick tips == |
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== Quick Tips == |
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{{{ data = shelve.open("my_data_file") |
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{{{!Lua data = shelve.open("my_data_file") |
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{{{ -- store some values data.aNumber = 10 data.aString = "this is a string" data.aTable = { "these", "are", "some", "strings", "contained", "in", "a", "nested", "table", nested = true, items = 9 } -- retrieve values, and print them print(data.aString) print("items: " .. data.aTable) for k,v in data.aTable do print(k,v) end |
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{{{!Lua -- store some values data.aNumber = 10 data.aString = "this is a string" data.aTable = { "these", "are", "some", "strings", "contained", "in", "a", "nested", "table", nested = true, items = 9 } -- retrieve values, and print them print(data.aString) print("items: " .. data.aTable) for k,v in data.aTable do print(k,v) end |
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{{{ -- retrieve keys and print them keys = data() for key in keys do print(k) end |
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{{{!Lua -- retrieve keys and print them keys = data() for key in keys do print(k) end |
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{{{ -- retrieve keys and print them for key in data() do print(k) end |
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{{{!Lua -- retrieve keys and print them for key in data() do print(k) end |
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{{{ data = nil |
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{{{!Lua data = nil |
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== author == |
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== Author == |
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=== Downloads === |
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== Download == |
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You will need Lua 5.0 beta or above, and either Gdbm or Ndbm. Gdbm is recommended. |
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== Dependencies == |
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You will need Lua 5.0 beta or above, and either Gdbm or Ndbm. Gdbm is recommended. |
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Use the shelve.open() function in order to create or open a new shelf file, like this:
data = shelve.open("my_data_file")
The data variable acts lika a Lua table, so you can store keyed values and read them using the known Lua syntax:
-- store some values data.aNumber = 10 data.aString = "this is a string" data.aTable = { "these", "are", "some", "strings", "contained", "in", "a", "nested", "table", nested = true, items = 9 } -- retrieve values, and print them print(data.aString) print("items: " .. data.aTable) for k,v in data.aTable do print(k,v) end
If you want to know which keys are present in i shelf file, just do a call, as if the shelf was a function, and it will return a table with the same keys as the shelf file:
-- retrieve keys and print them keys = data() for key in keys do print(k) end
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-- retrieve keys and print them for key in data() do print(k) end
To manually close a shelf file, simply assign nil to it, and the Lua GarbageCollection will close it for you. Just stick this line to the example above to close the file:
data = nil
At this moment it's only available as source code. Latest version is 0.33. Version prior to 0.33 were buggy, so updating to version 0.33 or above is highly recommended.
You will need Lua 5.0 beta or above, and either Gdbm or Ndbm. Gdbm is recommended. Current version was tested with MacOS X 10.2 (Jaguar) and Linux.