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sorry, too quick hitting send there!

No that doesn't work if a is a number of course.

What we're trying to do is write code that doesn't need to know whether
the operands are Lua numbers or some kind of number-like object. That's
why we want to use the '==' operator and have Lua figure out whether it
can do the operation itself or call a metamethod to do it.

-a

On 10/06/2022 01:20, Andrew wrote:


On 10/06/2022 01:08, Luiz Henrique de Figueiredo wrote:
if a == 1 then          -- metamethod __eq

You can write this instead:
     if a:__eq(1) then


does that work if a is a Lua number?

Not as pretty but not terrible either.
This assumes that the methods in your library work with objects and
numbers, promoting numbers to objects as needed.