Hi,
I would like to open a new thread, then invoke a Lua-function and then kill the thread again.
But after some invocations of this, the invocation of api_incr_top(L) in lua_newthread runs into assert concerning some stack error.
The the lua_State pointer element "top" increases every time quite a bit.
I tried the following C code:
lua_State* LuaBase= luaL_newState();
luaL_dofile( LuaBase, "test.lua");
for( int i= 0; i< 100; i++){
lua_State* L= lua_newthread( LuaBase);
lua_resetthread( L);
}
If I watch LuaBase->top in this for loop, it will increase and increase. Is there some recommended way to avoid this? (thus to somehow "remove the new thread" again completely?).