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I guess it is the implementation detail array part vs. hash part.With the first write access to the table that can't be in the array part, Lua creates the hash part and stores anything following there.
Try adding game_field[0] ="green" before initialize_game_field() and call your script with argument 1... -- Oliver Am 23.11.20 um 15:52 schrieb Egor Skriptunoff:
Or is it an inherent Lua feature every Lua programmer should be aware of?