This I've known, in the Lua code I tend to follow these guidelines made by Roberto years ago,
But brings me the question, do all of them still hold true in Lua 5.4? I see that those tips were made 12 years ago.
Hi
Eduardo bart’s numbers are certainly very good.
Several years ago (in the Lua 5.2 days) I ran into some really big performance problems in a Lua app we were supporting. We got huge improvements (10x or more iirc) by being more careful in coding, tailoring the code to Lua’s characteristics. Two big changes that I recall were 1) using local wherever possible and 2) doing simple optimizations like pulling constant evaluations out of loops.
Frank
I've tested -O3 -march=native and it makes no difference for my use case. I tend to avoid O3 unless on code that I know math operations could be vectorized, like in a matrix library, I don't think O3 can do much in the Lua interpreter. Also O3 can generate more code and bigger binaries, under certain circumstances this can be slower.
On Thu, 2020-08-20 at 08:50 -0300, Eduardo Bart wrote:
> 1. Setting a baseline.
> My baseline is the Lua 5.4 interpreter using just "-O2" optimization
> in CFLAGS,
> Other things I've tried and made almost no difference:
> * Adding -march=native CFLAGS.
I suspect that -march=native might have bigger impact at -O3, where
automatic vectorization is allowed, so machine-specific boost from
-march becomes more noticable. Can't say this reliably.
Either way, -O3 alone may raise performance.
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v <v19930312@gmail.com>