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- Subject: Re: state not being retained
- From: Lee Shallis <gb2985@...>
- Date: Tue, 25 Feb 2020 19:41:03 +0000
On Tue, 25 Feb 2020 at 08:55, Lee Shallis <gb2985@gmail.com> wrote:
>
> This is where I think the problem lies:
> if v.list then
> for j,x in pairs(v.list) do
> k = {}
> k.desc = x.desc
> k.offset = x.offset
> if x.offset then
> k.addr = v.addr + x.offset
> else
> k.addr = x.addr
> end
> k.Type = x.Type
> k.size = x.size
> k.list = x.list
> k.count = x.count
> k.split = x.split
> k.generated = x.generated
> GUI.keep_cheat = nil
> GUI.draw_cheat(ctx,font,k)
> k = GUI.keep_cheat
> v.list[j] = k
> end
> GUI.keep_cheat = v
> return
> end
> ...
> local function draw_cheat(ctx,font,v)
> local prv, now, nxt, text, j, k, x, tmp, bytes, test
>
> if v.desc == nil then
> v.desc = "???"
> end
>
> GUI.keep_cheat = nil
>
> if v.prev or v.list or v.count or v.split then
> GUI.draw_cheats( ctx, font, v )
> v = GUI.keep_cheat
> return
> end
>
> Though if you think the problem lies elsewhere feel free to look
> through the source at https://github.com/awsdert/gasp, I'm just about
> to upload the recent changes just in case you do
Never mind, I managed to fix it somehow, seems lua does not treat
booleans as a type, had to manually check against nil, true and false
to finally get the expected result :|