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Most games are still using a 5.1 API. Just to mix posts, Cloud Wu pointed out the possible memory footprint improvements for large servers. I can't help but wonder if GC and performance improvements were directed at coercing new games to use 5.4. For some time I have wondered why I don't see more game and game engine people posting on this forum but perhaps the 5.1/5.x schism is why? I assume that these large companies are in contact with the Lua team and the engine implementers' would be well known in the Lua community *somewhere*. 

AFAIK most game implementations stick to LuaJit and thats why the 5.1-ism.