On Sun, Jul 6, 2014 at 9:15 PM, Lars Ruoff <email@example.com> wrote:Hi,for those interested,it is now possible to program Podball (https://sourceforge.net/proje
cts/podball/) control modules in Lua!I have made a simple example here: https://sourceforge.net/ p/podball/code/ci/default/tree /bin/modules/lea/lea.luaIt is very dumb and simple. But you still have to beat it!And I have other, better playing control modules, if you need a real challenge.have fun,Lars R.On Wed, Jun 4, 2014 at 11:22 AM, Lars Ruoff <firstname.lastname@example.org> wrote:
Hi,here's a (very short and simple) video of the game in action:So would someone be interested in developing the Lua bindings?br,LarsOn Sat, May 31, 2014 at 8:47 PM, Lourival Vieira Neto <email@example.com> wrote:It reminds me "button football" , a game played in Brazil.On Sat, May 31, 2014 at 2:31 PM, Bertrand Mansion <firstname.lastname@example.org> wrote:
> Le 31 mai 2014 à 12:12, Lars Ruoff <email@example.com> a écrit :
> My name is Lars Ruoff aka "Scrontch".
> I've been working on a spare time project named Podball, which i would like
> to introduce to this community:
> Podball is a futiristic (soccer-like) ball game, where pods try to kick a
> ball in the other team's goal.
> But more importantly, it is a programming contest, where people are
> encouraged to programm their own control algorithms that handle the actions
> of their team.
> You will find more details on the Sourceforge project pages:
> And especially on the Wiki there:
> Lua, Soccer, Brasil... :)
Lourival Vieira Neto