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On 14-Mar-18 20:26, Charles Heywood wrote:
It's interesting to see that Lua reached almost 70% in "dreaded" - that many people who used it didn't want to go back to using it? Wonder what the cause could be. My guess is probably bad environments that use Lua, and the environment's what they didn't like, but Lua takes the blame.

Or it could be that Lua is conceptually deep and most people (especially game scripters) do not care about depth and power and prefer a much simpler Scratch-like approach. Some well know game engines, for example, have truly awful scripting systems but they seem to quite popular.

(just trying to understand, not to excuse bad design)

--
  Enrico