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I built this a while ago and recently documented it.. I haven't used it in a while and it might be full of bugs, but it can convert lua tables to C structs.. check out the "How" section of the readme :)

On 28 October 2017 at 03:43, Charles Heywood <> wrote:
I'm not sure if you can do something like that in C. In C, aren't data structures like structs defined at compile time? You could make a data structure and then populate it based on a Lua method or something but it feels like it'd be better to do it from C instead if it's just going to stay in C (alternatively, if it's needed in Lua, provide a method to push a table populated with the config to Lua).

On Fri, Oct 27, 2017 at 3:02 AM Miha Cooper <> wrote:
What about C/C++ bindings over Lua API like Sol2 or LuaBridge? Is it necessary to generate structures to parse configs?

On 27 October 2017 at 09:59, Russell Haley <> wrote:

I was hoping someone had already written something that can use Lua
tables as templates for generating C structures? The idea was to
generate the structures to be used to read config files in C.

Yes, very light on requirements.


With best regards,
Kupriyanov Mikhail.
Ryan | Charles <>
Software Developer / System Administrator