[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: [ANN] Cratera - a games-oriented Lua fork
- From: "Soni L." <fakedme@...>
- Date: Thu, 7 Sep 2017 21:30:54 -0300
Cratera is a games-oriented Lua fork, focused on keeping patchsets minimal.
The current patchset is only 63 lines, and fully backwards-compatible
with Lua 5.3.4, making it quite suitable as a Lua alternative for game
Most games nowadays use components one way or another, and Cratera adds
built-in syntax for them. While "component syntax" is the preferred
name, it can also be referred to as "runtime traits".
The syntax is a simple syntax sugar, reminiscent of Lua's own OOP
syntax, and is defined as:
object:component.method() --> object.component.method(object)
object:[Component].method() --> object[Component].method(object)
The ability to use object components in addition to string components
allows this syntax to integrate cleanly with existing runtime class/type
Disclaimer: these emails may be made public at any given time, with or without reason. If you don't agree with this, DO NOT REPLY.