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- Subject: Re: [ANN] Lua 5.3 Glossary
- From: Dirk Laurie <dirk.laurie@...>
- Date: Sun, 7 May 2017 12:25:56 +0200
2017-05-06 23:02 GMT+02:00 Andrew Starks <firstname.lastname@example.org>:
> On Sat, May 6, 2017 at 15:16 Dirk Laurie <email@example.com> wrote:
>> 2017-05-06 17:50 GMT+02:00 Andrew Starks <firstname.lastname@example.org>:
>> > On Sat, May 6, 2017 at 01:18 Dirk Laurie <email@example.com> wrote:
>> >> 2017-05-05 23:27 GMT+02:00 Andrew Starks <firstname.lastname@example.org>:
>> >> > I think that the Luaverse will be much better off if
>> >> > you tackle `coroutine` and `thread`.
>> >> OK, the most recent push has them.
>> > Thank you! I read them. Why are coroutines too complicated to explain?
>> > What is the hard definition of a coroutine in Lua?
>> I can't remeber anymore, All I can remember is that when I was a newbie,
>> metamethods, coroutines and the generic 'for' were the things that
>> threw me. (I never had any problem with #tbl).
> As a newbie, I'd like something to explain a concept to me to the degree
> that if it's being discussed in a sentence, I know conceptually what author
> is referring to. Therefore, I think that:
> thread: A Lua state, which may be initialized, executing, paused, and done
> (with or without error).
> coroutine: a thread that has a parent.
I think that you are very precise but way above the head of the
intended readership. Lua states are API only, and 'parent' is
a word not used in the Manual.
There's a new push on the website, with a new look courtesy of Jay Carlson.