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On 13/11/15 04:23 PM, Patrick Donnelly wrote:
In Lua, you sometimes have .close(), :close(), :disconnect() and even .disconnect().On Fri, Nov 13, 2015 at 11:16 AM, Soni L. <fakedme@gmail.com> wrote:On 13/11/15 08:19 AM, Viacheslav Usov wrote:This may have been discussed earlier; if so, kindly point me to the previous discussions. Lua uses garbage collection for everything. User-defined objects can use metatables to perform appropriate finalization. For example, Lua's built-in io library use the __gc field in its files' metatable to close the underlying OS file, even if the user does not call the file:close function. That works very well, except that finalization is non-deterministic, i.e., it is impossible to predict when it will happen. Using the example of files, this may be problematic, because the file remains open unpredictably long, which may interfere with the other uses of the file. It could be said that if determinism is important, the user must ensure that file:close is called. Unfortunately, taking into account that there can be some very complicated logic between io.open and file:close, which may also raise Lua errors, this could lead to extremely unwieldy code. This problem is not specific to Lua and probably exists in every GC-collected environment, so there are some established ways of dealing with it. In C#, for example, this is done via the keyword 'using', which establishes a scope, upon exiting which (including exiting via an exception), the object is finalized. Example from https://msdn.microsoft.com/en-us/library/yh598w02.aspx using (Font font1 =new Font("Arial", 10.0f)) { byte charset = font1.GdiCharSet; }using(Font.new("Arial", 10.0), function(font1) local charset = font1.GdiCharSet end) Where using() runs the function in a coroutine and hooks errors in order to finalize the font. local function cleanup(ret) collectgarbage() collectgarbage() -- twice to make sure it's collected return table.unpack(ret, 1, ret.n) endThis double collectgarbage() is both expensive and evil. Don't micromanage the collector. If your program logic relies on GC behavior, you're doing it wrong.
How do you handle all the different ways to do that stuff? You just force a __gc.
function using(...) local f = select(-1, ...) local co = coroutine.create(f) local ret = table.pack(co.resume(...)) -- or something local errmsg local yielded = -- process coroutine.yield() or something -- etc while co.status() ~= "dead" do ret = table.pack(co.resume(table.unpack(yielded))) local status = table.remove(ret, 1) -- remove ret[1], which contains the status if status then -- process coroutine.yield() or something else errmsg = table.remove(ret, 1) -- remove ret[1] again, which now contains the error message end end if co.status() == "dead" and errmsg then return cleanup(ret) -- pop `...` from the call stack end endA better solution might have called a required cleanup method on the first argument of using(...). [Or even getmetatable(o):__gc()...]
__metatable issue.
Personally, I would like language support for cleanup of objects on errors / out-of-block jumps. It's becoming an increasingly common feature in languages: "with" in Python, "using" in C# (OP), "defer" in Golang (which unfortunately only executes deferred calls until return), etc. I don't like bundling error handling with object/resource cleanup. It leads to the common situation of programs skipping error handling ("because I want to pass the error up to the calller anyway") and letting the GC eventually clean up the mess.
Unlike them, Lua doesn't actually need it. -- Disclaimer: these emails may be made public at any given time, with or without reason. If you don't agree with this, DO NOT REPLY.