[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: RE: rename lua_State
- From: Thijs Schreijer <thijs@...>
- Date: Tue, 26 Aug 2014 07:38:17 +0000
> -----Original Message-----
> From: lua-l-bounces@lists.lua.org [mailto:lua-l-bounces@lists.lua.org] On
> Behalf Of Roberto Ierusalimschy
> Sent: maandag 25 augustus 2014 20:05
> To: Lua mailing list
> Subject: Re: rename lua_State
>
> > Consider code
> > - In C having L1 as reference
> > - it calls Lua code
> > - The Lua code calls another C function, having L2 as reference
> >
> > If you name it lua_Thread, you would assume L1 and L2 would be the same,
> as they run on the same coroutine/thread. But they are not the same, they
> both have their own stack to interact with Lua.
>
> But L1 and L2 will be the same (that is, L1 == L2)! Each routine has its
> own stack, but they use the same PIET to refer to their stacks (unless
> they are in different threads).
>
> -- Roberto
The behaviour is different due to the different stacks they use. Hence I thought lua_Stack would be more appropriate. Anyway, lua_State is worse than both others imo.
I just think it's easier to explain that 2 lua_Stack structures act on their own stacks, but are the same structure (L1 == L2). Than explaining that lua_State is not actually a state at all, but a thread, and then further down the line, depending on where you happen to use it, it acts on different stacks. I've seen many questions here on the list relating to this.
Anything that better represents its use than lua_State would be fine by me.
Thijs