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The following lua code is segfaulting when I apply the Coco 1.1.7
patch. Is this a known bug, or is there a bug tracker for coco?
Thanks,
Nathanael

---
function fail()
  error("fail")
end
coroutine.resume(coroutine.create(fail))
---

The source I'm using: https://github.com/nathanaeljones/lua/tree/lua51coco

Segfault info:
Mac OS X 10.9.3 (13D65)

Exception Type:  EXC_BAD_ACCESS (SIGABRT)
Exception Codes: EXC_I386_GPFLT

Application Specific Information:
abort() called

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib         0x00007fff94180866 __pthread_kill + 10
1   libsystem_pthread.dylib       0x00007fff86c9035c pthread_kill + 92
2   libsystem_c.dylib             0x00007fff8da5ab1a abort + 125
3   libruby.2.0.0.dylib           0x000000010b24a2c4 rb_bug + 212
4   libruby.2.0.0.dylib           0x000000010b3272be sigsegv + 190
5   libsystem_platform.dylib       0x00007fff880d85aa _sigtramp + 26
6   liblua.dylib                   0x000000010bd2afcd lua_pushfstring + 13
7   liblua.dylib                   0x000000010bd4690d luaL_where + 141
8   liblua.dylib                   0x000000010bd491c9 luaB_error + 105
9   liblua.dylib                   0x000000010bd3257e luaD_precall + 1006
10  liblua.dylib                   0x000000010bd44d4f luaV_execute + 7615
11  liblua.dylib                   0x000000010bd53445 coco_start + 101
12  liblua.dylib                   0x000000010bd31c09 luaD_rawrunprotected + 105
13  liblua.dylib                   0x000000010bd5309c coco_main + 92