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On Sat, May 31, 2014 at 6:12 AM, Lars Ruoff <lars.ruoff@gmail.com> wrote:
Hi,

My name is Lars Ruoff aka "Scrontch".
I've been working on a spare time project named Podball, which i would like to introduce to this community:
Podball is a futiristic (soccer-like) ball game, where pods try to kick a ball in the other team's goal.
But more importantly, it is a programming contest, where people are encouraged to programm their own control algorithms that handle the actions of their team.

You will find more details on the Sourceforge project pages: https://sourceforge.net/projects/podball/
And especially on the Wiki there: https://sourceforge.net/p/podball/wiki/Home/

(Note that this is a one-man project for now and i do not have any commercial interest in this. I do this "for fun". The project is open-source of course)

The project currently builds on Windows only, and user code is to be added in the form of Windows DLLs. But i want to change this.

And this is where Lua comes in.
I decided to include Lua as a scripting language for controlling the pods.

I post this email as a kind of introduction to the project and as a friendly invitation for participation, both for developing the Lua API integration as well as developing Lua control modules.
(I am hoping that especially some of you Brazilian guys might be particularly interested in everything more or less soccer-related this year! ;-) )

I will certainly come back with more technical questions soon as i will progress (or get stuck) on the Lua integration part.

Cheers,
Lars R. (Scrontch)


Neat! I've always liked the idea of a game that you "play" by writing a script.

--
Sent from my Game Boy.