[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: Parsing codepoints
- From: Coroutines <coroutines@...>
- Date: Wed, 28 May 2014 13:51:20 -0700
On Wed, May 28, 2014 at 1:44 PM, Thiago L. <fakedme@gmail.com> wrote:
> Uhh sequentially... in a loop... or something like that... so I can make
> this work: https://github.com/SoniEx2/MapCode
Well I don't understand. It sounds like MapCode might use an encoding
form that is based on UTF8, but might not be UTF8 exactly. It sounds
like it refers to a block type as codepoints within a UTF8-like format
-- it may or may not be the exact format UTF8 is. ANYWAY, I myself
have this project: https://github.com/Pogs/lua-utf8-simple
You can use utf8.chars() to map over byte sequences that are valid
UTF8. Personally I prefer the interface/functions introduced in Lua
5.3 (work), and I'll eventually change my project to align more with
those (either based on or supporting for 5.1).
Hope that helps?