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- Subject: RE: How to load more than a file from C
- From: Thijs Schreijer <thijs@...>
- Date: Wed, 30 Apr 2014 08:32:53 +0000
> -----Original Message-----
> From: lua-l-bounces@lists.lua.org [mailto:lua-l-bounces@lists.lua.org] On
> Behalf Of steve donovan
> Sent: woensdag 30 april 2014 10:04
> To: Lua mailing list
> Subject: Re: How to load more than a file from C
>
> On Wed, Apr 30, 2014 at 9:55 AM, Igor Trevisan <igt1972@gmail.com> wrote:
> > The problem is that I don't want to collect the lua files but
> > keep them detached.
>
> Ah yes, you keep them on the USB stick... as I understand, you want a
> function available that comes from another file. Could you not just
> use require() to load the other file from the main script?
>
> Alternatively, if all these functions are global in your state, then
> after loading the files all the functions will be available when you
> start running the main function.
Depending on the type of system, it requires that a filesystem is present and you need to point the LUA_PATH environment variables to your USB location.
According to your example, below the module (in file_y) and program (in file_x)
file_y.lua
==========
local M = {} -- define module table
M.func_y = function() -- define function inside module table
print("func_y was called")
end
return M -- return module table
file_x.lua
==========
local file_y = require("file_y") -- load your module
local func_x = function()
file_y.func_y() -- call the function in the other module
print("func_x was called")
end
-- here is where your program starts
func_x() -- call func_x
hth
Thijs