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- Subject: Re: LUA on iOS
- From: Eric Wing <ewmailing@...>
- Date: Fri, 27 Dec 2013 19:41:20 -0800
On 12/27/13, Artem Metra <Artem.Metra@gmx.de> wrote:
> Hallo,
> I have written a program for Win, Linux and Android and want to port it on
> iOS.
> I have searched for a solution to get LUA lib build for iOS up to arm64 but
> haven't found a good one.
> Does anybody know how to get LUA build for iOS? Or is there a prebuild
> library available somewhere?
>
> Thank you for replying me :).
>
> Best regards,
> Artem
arm64 is trivial to build for if you already have an Xcode project.
Just change the Architectures setting (drop down list) to include
arm64.
Here is a benchmark program I slapped together earlier this year. I
didn't bother building Lua as a separate library, but it's not hard to
reproduce. (I'm sure I have one somewhere, but I literally have dozens
I can't keep track of.) But this should give you a good idea.
https://github.com/ewmailing/CalloverheadBenchmarkLuaiOS
-Eric
--
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/