The list of issues is also available on git.
Any contributors would be welcome.
***
And now for the meat of this mail:
I haven't updated the side branches in quite some time, but the thing I am having most problems with is a kill count.
Every time a creature dies, this snippet is executed:
if src and src.player then
player.all_kills = player.all_kills or {}
player.all_kills[self.name] = player.all_kills[self.name] or 0
player.all_kills[self.name] = player.all_kills[self.name] + 1
end
So it stores every kill in a table entry named after the creature killed.
I've tried to display the kill count in various ways, but none work.
The idea is to have
"orc -".. player.all_kills[orc]
without hardcoding it for every creature possible in my game.