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- Subject: Re: lua_getupvalue question
- From: Andrew Starks <andrew.starks@...>
- Date: Mon, 2 Dec 2013 19:00:53 -0600
On Monday, December 2, 2013, Sean Conner wrote:
It was thus said that the Great Andrew Starks once stated:
> Given the following:
>
> ```
> int iter(lua_State *L){
> ///what to do here?
> lua_pushinteger(L, (lua_Integer) luaL_checkint(L,
> lua_upvalueindex(1)) + 1); //I can get the upvalue...
> // how do I set it?
> //lua_getupvalue (lua_State *L, int funcindex, int n); //doesn't
> seem like the correct function because iter is not on the stack, at
> this point.
> }
>
> int factory(lua_State *L){
> lua_pushnumber(L, 0);
> lua_pushcclosure(L, iter, 1);
> return 1;
> }
>
> ```
>
> My question is, how do you change the value of an upvalue when you are
> in the C closure that has the upvalue? You can get it, but how does
> one set it? I didn't see a pseudo index for it.
>
> I'm sure I'm missing something really basic.
You want to call ua_upvalueindex(). That will return an index you can
pass to other Lua functions that take an index. It's described in section
3.4 of Lua 5.1 and section 4.4 of Lua 5.2.
-spc
I messed up. It's setupvalue not get.
-Andrew