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The game developers modified the game I'm modding so that random()
behaves differently. It gets a new seed each time a script is run
regardless of what seed you feed it.

On Tue, Sep 10, 2013 at 5:13 AM, Dirk Laurie <dirk.laurie@gmail.com> wrote:
> 2013/9/10 Michael Horvath <mikh2161@gmail.com>:
>
>> OK since this code is not working for me, does anyone have a
>> suggestion for a different PRNG implementation I could use instead?
>
> What's wrong with Lua 4.0.1's built-in functions?
>
> $ lua4
> Lua 4.0.1  Copyright (C) 1994-2000 TeCGraf, PUC-Rio
>> randomseed(12345678)
>> for k=1,10 do print(random()) end
> 0.1511258180956942
> 0.3759253287575791
> 0.8821065192493175
> 0.8820500904144952
> 0.7557175791616167
> 0.3503229414812862
> 0.1539176572830964
> 0.397778907510349
> 0.6410172240068285
> 0.4546156774529329
>