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- Subject: pbLua based on 5.3 (work1) - it works!
- From: Ralph Hempel <rhempel@...>
- Date: Tue, 06 Aug 2013 07:22:12 -0400
Just a brief note to say that I've successfully ported Lua 5.3 (work1)
to the LEGO MINDSTORMS NXT platform, an extremely memory constrained
ARM7 based device with only soft float support.
<http://www.hempeldesigngroup.com/lego/pblua>
I set up Lua to use int and float as the basic numeric types, and after
a bit of struggle with my custom vfprintf() and getting bitten by the
difference between fmodf() and modff() things worked pretty well.
On a simple loop iteration, I found that floats took about 3 times as
long as ints, which is decent for soft floats.
The whole thing (including the NXT drivers and a binding to Lua) runs in
about 138K of FLASH and I have 58K of the 64K of RAM available.
I do have to run the gc pretty aggressively because it's impossible to
double the requested RAM more than once or twice after startup :-)
Thanks again to the three amigos for making one of the only tiny
languages that will fill this niche. The alternatives (I tried them)
were Forth and Scheme :-)
I'll go so far as to say it's the only tiny infix language I have found
that's supported by a fantastic reference manual, book (PiL), and
relatively noise free community mailing list.
Cheers, Ralph