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----- Ursprüngliche Message -----
> Von: Choonster TheMage <>
> An: Leo Romanoff <>; Lua mailing list <>
> CC: 
> Gesendet: 19:26 Mittwoch, 24.Juli 2013
> Betreff: Re: Some questions and proposals about GC and memory management in Lua
> On 25 July 2013 03:08, Leo Romanoff <> wrote:
>>  ...
>>  Based on these arguments, I'd like to discuss the following proposals:
>>  1) Ability to define memory management functions per Lua-state (or even per 
> object type, per metatable)
>>      For example, one could set custom malloc/calloc/free callbacks. By 
> default, they would refer to what is used today. But one could provide custom 
> implementaions, e.g. based on memory areans or region-based approach. BTW, if I 
> remember correctly, LuaPlus allows something like this already. And the required 
> changes are minimal. It is just about adding a few pointers to the LuaState 
> structure.
> I'm far from an expert on the C API or C in general, but isn't this
> already possible by opening your states with lua_newstate instead of
> luaL_newstate? The former lets you set your own allocator function
> (and an opaque pointer to pass to it with each call), the latter uses
> its own allocator function based on the standard realloc function.
> The manual explains this in more detail:

Thanks! I overlooked it. I can see now that it is possible to provide your custom memory allocation functions for lua states.