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So far I ended up with

  js.new.WebSocket(...)

which I kind of like. Do you prefer a different syntax over that one?

- Alon



On Sun, Jun 2, 2013 at 1:40 PM, Nicolas <nicolas@net-core.org> wrote:
On 02 Jun 2013 18:10:18 +0200
Alon Zakai <alonzakai@gmail.com> wrote:

> That's a missing feature, I forgot about that. Should be easy to add
> though. How about an api like
>
> js.new('WebSocket', arg1, arg)
>
> which will call   new WebSocket(arg1, arg2)?

Sounds god, hum perhaps even better looking would be:
js.global.WebSocket.new(...)
If you can have some smart metatable on it it could work
Or at least:
js.new(js.global.WebSocket, ...)

?

> - Alon
>
>
>
> On Sun, Jun 2, 2013 at 5:00 AM, Nicolas <nicolas@net-core.org> wrote:
>
> > On 01 Jun 2013 03:52:50 +0200
> > Alon Zakai <alonzakai@gmail.com> wrote:
> >
> > > I added the ability to write HTML script tags in Lua, example here
> > > http://kripken.github.io/lua.vm.js/script_example.html
> > > Do "view source" on the page to see the Lua in it.
> >
> > Very nifty (that and the whole thing).
> >
> > Is there support for _javascript_ "new" oeprator?
> > As in if in lua I wanted to do the equivalent of JS "new
> > WebSocket(...)" I tried with a js.run() call but it returned 0
> > instead of the websocket
> >
> > >
> > > - Alon
> > >
> > >
> > >
> > > On Thu, May 30, 2013 at 11:31 AM, Alon Zakai <alonzakai@gmail.com>
> > > wrote:
> > >
> > > > Hi everyone,
> > > >
> > > > I'd like to present lua.vm.js, a new project that ports the Lua
> > > > VM to _javascript_ using Emscripten. The goal is to get the full
> > > > Lua language running on the web, so people can use Lua there.
> > > >
> > > > main page: http://kripken.github.io/lua.vm.js/lua.vm.js.html
> > > > repl: http://kripken.github.io/lua.vm.js/repl.html
> > > > blogpost with more details:
> > > >
> > http://mozakai.blogspot.com/2013/05/lua-in-_javascript_-running-vm-in-vm.html
> > > >
> > > > The idea is that by compiling Lua to asm.js, a subset of
> > > > _javascript_ that is easy to optimize, the Lua VM can run at
> > > > nearly the speed it would run normally on your machine.
> > > > Benchmarks show it can run at about half the speed of a native
> > > > build, which should be more than enough for many use cases I
> > > > think, and this is expected to improve.
> > > >
> > > > Comparison to other approaches for running Lua on the web:
> > > >
> > > > * This is a straightforward compilation of Lua 5.2.2. So no
> > > > effort is needed to recreate all the work done on Lua, we just
> > > > compile it to JS like we would compile it to x86 or ARM, and
> > > > get the full language "for free".
> > > >
> > > > * This uses only standard stuff on the web - _javascript_ - and
> > > > does not require anything nonstandard or proprietary (like
> > > > Flash, NaCl, etc.). So it should run in any modern browser.
> > > >
> > > > * Speed will vary by browser, depending on the power of the JS
> > > > engine on this type of code (you can run a benchmark on the main
> > > > page in those links). The half native speed figure from before
> > > > is what I get on my machine, running Firefox nightly. But even
> > > > if it is less fast on another browsers, the good thing about
> > > > the JS speed race is that they all get faster in order to match
> > > > whichever is better at something, so I would expect this to
> > > > become fast everywhere.
> > > >
> > > > Hopefully this project will be interesting to people. It would
> > > > be great to get feedback and help from Lua users and developers
> > > > to improve it and make it something that's useful for people.
> > > >
> > > > - Alon Zakai
> > > >
> > > >
> >
> >