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Oh whoops, I forgot I posted this before the Lua mailing list formed.

On Tue, Apr 2, 2013 at 6:02 AM, Graham Wakefield <> wrote:
> You probably want to ask this on the LuaJIT mailing list (
> On Apr 2, 2013, at 4:08 AM, Alex wrote:
>> Alright, so I dug deeper into this issue, since the Open Dynamics
>> Engine is triggering this issue now (and it's the only 3D
>> physics/collision engine with a C API I can find)
>> Apparently, loading a C++ library compiled with msys g++ causes LuaJIT
>> to crash when the process exits, even after the DLL was unloaded (I
>> set a breakpoint in lj_cf_os_exit, it crashes when exit() gets
>> called), even if the only calls through the FFI are those to extern
>> "c" functions. A small C program that just loads then unloads the
>> library works fine.
>> Here's the example code I'm using:
>> I don't think this has to do specifically with C++ code however. SOIL,
>> which is what I was having issues with earlier, is written in C, yet
>> still causes crashes, so I'm not quite sure.
>> May you please take a look into this, Mr. Pall?
>> Thanks, Alex Parrill
>> On Fri, Dec 30, 2011 at 5:04 PM, Alex <> wrote:
>>> Mike Pall <> wrote:
>>>> Does the same thing happen if you load the DLL from C with
>>>> LoadLibrary()? For better comparison use the same C compiler
>>>> as you've used for LuaJIT.
>>> Yea, it does, so it seems like it's a problem with the DLL itself. A
>>> quick google yielded this topic:
>>> which may be the problem, as the library stores the error messages as
>>> well as the availability of certain OpenGL extensions in global
>>> variables. Other than that, I'm at a loss as to what is causing it.
>>> Any ideas?
>>> Again, thanks for the help.